![]() Why are there more and less sprites than the other rips? The Spin Dash has extra frames (both for charging it and rolling), there's Drop Dash sprites, there's no diagonal Super Peel-Out sprites, and possibly more I'm missing. On a side-note, there's something bothering me about a few sprites in this sheet. I guess that in specific is chosen by whoever rips the sheet, but soon enough you're gonna be adding way too many repeated sprites all for a palette change, especially if - in Super Sonic's case - he changes palettes WITHIN a palette. Third, posting all of the sprites three times over just for the palette feels weird for a sheet like this. Genesis / 32X / SCD - Sonic 1: Brother Trouble (Hack) - The 1 source for video game sprites on the internet Wiki Sprites Models Textures Sounds Login. You can play with the Sonic or with the Tails, each with their own skills. Second, the Super transformation and underwater palettes are also in that same sheet (look to the right), as well as the Sonic 1 Sonic and Sonic 2 Sonic rips (look to the bottom for both). Sonic The Hedgehog Open Source Project (STHOSP) is a ROM hack of Sonic 1 for Sega Mega Drive with open source code that Ive done, the hack has several new features in relation the original game: - Now each level has four acts. ![]() They're just blue so whoever uses them can recolor them themself. Isn't this sheet repetitive by being here in the first place? First, the Super sprites for Sonic 3 Sonic are already in the Sonic 3 Sonic sprite rip. ![]()
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